I have a habit of trying to reduce things into formulas. Or perhaps algorithms is a better term. I'm not sure if that's a good or bad thing.
In terms of creative efforts, it does seem to be somewhat antithetical to the artistic process. Can you really generate quality creative work -- whether it's a picture, a map, a novel, an RPG adventure -- based on following a pre-determined algorithm? It seems like a paint-by-numbers sort of approach, and hardly the sort of thing that would produce a work of any particular value.
Having said all of that, that's precisely the way I like to work. This follows my earlier post about different types of D&am